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DELRON
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Birth Of The Phoenix (by Phoenix Software 1981) Walkthru
Author: William B Degelmann
Date: 2011
ADRIFT 5.0
Birth Of The Phoenix walkthru
This game was quite easy, but
some folks may get frustrated with some of the areas and commands from the game.
So, I have written this complete walkthough for those folks that might require
such information.
MAXIMUM number of items that can be held in your
inventory is 10.
Moves DO NOT matter in this game, so take your time to
do what you want.
START:
1. take book. open book. read
book. turn page. read book. turn page. read book. magic word is "phoenix".
2. e - take flashlight. take
shovel.
3. w - w - climb tree (cannot go up or type "u" for
up).
4. take branch. take net. D (down).
5. light on - take rubies - U
- drop flashlight.
6. e - say phoenix - (pay attention to description
showing 10-22-35.)
7. say phoenix - e - turn dial - 10 - 22 - 35 - take
diamonds.
8. w - say phoenix - take key.
9. ne - take stick - e - n -
wind clock - drop key.
10. w - take potion - w - take sapphires.
11. n - drop rubies - drop
diamonds - drop sapphires.
12. s - e - e - s - w - sw -
nw.
13. give potion (to guard) - dig - shovel - take bag -
open bag (can use these colored pieces of paper to find your way through the
maze if you wish). (You do NOT need to dig up the bag/use the papers to win the
game).
14. n - n - w - e - catch phoenix (in net) - take
phoenix.
15. u - se - se - ne - e - n - w - w - n - n.
16. holding the phoenix (in
net), stick and branch - rub branch (or stick). WIN THE GAME. MAKE SURE the
rubies, diamonds and sapphires are at the treasury before you do the above or
you will NOT win the game.
For
your information (premature/end game information):
1. Refusing to wind the clock
results in a no win game. (Game ends after 4 moves).
2. Rubbing the stick and/or
the branch without holding the phoenix (in net) results in a no win game.
3. Rubbing the stick and the
branch next to the phoenix (in net) results in a no win game.
4. Refusing to place all three
treasures (rubies, diamonds and sapphires) at the treasury results in a no win
game.
5. Refusing to take the phoenix (in net) and rubbing
the stick/branch together at the Temple Of The Sun results in a no win game.
6. Refusing to turn on the
flashlight at the Bottom Of Well results in the rubies NOT being found.
(Flashlight will go out in TWO moves).
7. Jumping out of the Tree Top
or at the Cliff/Edge Of Cliff results in death. (Game ends).
8. Moving in ANY direction in
the well EXCEPT for up results in death.
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