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DELRON
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Woof Reviews
Author: Roberto Grassi
Date: 2004
ADRIFT 4.0
Reviewed by David Whyld
The strangest thing about this game is that of the six locations on offer, four of them don't even have descriptions. Indeed, the two that do last for a line
each. Hence, descriptive text isn't this game's strong point.
There's very little I could find to recommend in 'Woof'. Text adventures rely on
text (ergo "text" adventures) so one without even the most basic descriptions for two-thirds of the locations isn't one I'm going to have a lot of patience
with. After wandering around the empty locations for a couple dozen moves, the game ended. And none too soon.
1 out of 10
Reviewed by David Welbourn (13 Nov 2005)
In this game, you play a dog in your master's backyard. There's nothing you must do, but there are a handful of dog-like things you can do to gain points. Unfortunately, most of those optional tasks aren't well hinted at; you'll have to play a bit of read-author's-mind and just guess.
The game is also hampered with a time limit, missing room descriptions, and occasional poor English. But you do get to play a dog. That's gotta count for something.
Rating: **
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