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DELRON
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ADRIFT V5 Intro Comp
Author: Various
Date: 2012
ADRIFT 5
Comments by Jin Shane
BLANK
WALL
- Quite gripping
- Very interested in where this story will go
- Just the right amount of thinking involved to move onwards in the game
- Enjoyed the vague plotline / mysterious atmosphere
HEAD CASE
- Quite a tasty intro
- Insanity-inducing Guess-The-Verb problems
- Commands are painfully specific, and most times require more detail than
should be needed. one example: the full "half empty bottle of jack daniels"
appeared to be the only command recognised for this item
- Couldn't for the life of me figure out how to look at or use the car keys. the
words "keys", "key", "car keys", "car key" returned nothing.
ORGANIC
- Intruiging opening
- Slightly bare descriptions and not enough objects to match things mentioned
- Encounter a "creature" during first playthrough which was impossible to
attack. "Attack creature" and "attack creature with pistol" return a "you need a
weapon message", despite the fact I was holding the pistol.
- Didn't experience the same problem on a second playthrough. In fact I didn't
even encounter the "creature" a second time.
TRAPPED
- Little attention to detail
- Was basically told exactly what to do to complete
- Ends abruptly as a short game rather than an intro
AXE OF KOLT
- A vibrant and interesting world
- Nicely written
- Styling and colour of fonts and such is random and odd, kinda' threw me off
- Took perhaps a little longer than I'd like to get to the point
Reviewed by David Whyld
Best to worst (in descending order):
"Axe of Kolt"
"Shattered Memory"
"The Blank Wall"
"Trapped"
"Organic"
"Head Case"
"Axe of Kolt" by Lazzah
Liked: Nicely written, lots of text to set the scene. Felt like an actual game I
was playing as opposed to "oh, an intro comp. Lemme throw something together in
five minutes…" Definitely one I'd be interested in seeing finished.
Didn’t like: The constant changing of the text colour was annoying. Often
locations would be in a light blue font initially, but whenever I typed LOOK
they changed to white. The lengthy wait once I was inside the tavern also seemed
a bit drawn out, and I didn’t care for the message flashing on screen telling me
I could score extra points by asking Lizzie the right questions, and also
informing me I had 50 moves to do it in. Kinda jarring.
"Organic" by Simple Ryan Crisotomo
Liked: Not much really. It wasn’t the worst game in the comp but there wasn’t
anything about it I could point to as positive.
Didn’t like: Spelling "crates" as "creates" (twice!) was a little unfortunate.
Obvious commands that I felt should have worked didn’t and instead produced
default error messages. I wasn’t able to take the assault rifles or the bodies -
in fact, I was even informed that I couldn’t see any bodies, despite being able
to examine them. In another location, I wasn’t able to examine the dead man,
despite him being referred as such in the location description, but instead had
to refer to him as "body". All in all, this wasn’t a game I had a lot of
patience for. Even as an intro, it's painfully unfinished.
"Head Case" by DazaKiwi
Liked: um…
Didn’t like: Pretty much everything. Lots of typos in the (overly long)
introduction, mainly commas and full stops in the wrong place. A good proofread
wouldn’t have hurt.
I can't examine the VAN but instead have to refer to it as BLACK VAN. Examining
it reveals the unfortunate line THE VAN PASSENGER DOOR, THE DRIVERS DOOR AND THE
VAN REAR DOORS ARE ON THE BLACK VAN. MYSTERIOUS VOICE IS INSIDE THE BLACK VAN.
Ouch.
So many things were wrong with this game I wouldn’t know where to start, but
even as an intro it's so rough around the edges I couldn’t recommend it to
anyone.
"Trapped" by Driftwood
Liked: not many bugs. Quite nice considering this was the fourth game I had
played and two of the others had been bugged to high heaven. (However, I did
manage to cause a bug by taking the card reader with the credit card still
inside it, trying to leave and being informed I couldn’t because the payment
been made. When I dropped the card reader, took the credit card out, and tried
to leave, it let me.)
Didn’t like: way too short. No real choices. Just walk through a couple of
locations, perform a task (which you're told exactly how to do) and the game
ends. I'd have preferred more of an actual game. Not to mention that it seemed
way too "finished" to be considered an intro.
"The Blank Wall" by Richard Otter
Liked: as with "Axe of Kolt", this seemed more like an actual intro and not so
much a 'threw together in five minutes' effort. You can examine things, find
items, try and solve puzzles, and it has a storyline I found myself caring
about.
Didn’t like: not much really. I couldn’t figure out some of the puzzles which is
probably more down to approaching senility on my part than any actual problems
with the game itself.
"Shattered Memory" by Jim Sane
Liked: This was more like reading an interactive novel than playing an IF game.
Huge swathes of text, sometimes screen after screen of it, but quite likeable
for it, and the occasional typo was easy enough to overlook. Ended just at the
point I was getting hooked, so definitely one I'd be interested in seeing
finished.
Didn’t like: Obvious commands didn’t work that should have. SLEEP won't work but
LIE ON BED (which then has me going to sleep) does. I had to OPEN DOOR to get
inside the building, with compass directions and attempts to simply ENTER
BUILDING or GO BUILDING throwing up error messages.
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