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Take One Reviews
Author: Robert Street
Date: 2005

Reviewed by David Whyld (Reviews Exchange 7)

This came second in the Finish The Game Comp, beaten very narrowly by Pathway To Destruction.

What's it about?

You're a director having to guide Indianette Jones around the set of his latest film, freeing an orb from a crystal and dealing with a demon in the process. Indianette needs telling what to do, you see, because she's the typical generic bimbo without a thought in her own head (kind of like a blonde version of Lara Croft).

I felt this was the best idea in the Comp, and it's probably just sheer bad luck it didn't win. The only problems with it are that it's too short – using only the locations already in the source game and adding no others – and takes little more than five or ten minutes to reach its conclusion. Of course, due to the difficulty factor of some of the puzzles you'll most likely end up spending quite a bit longer than five or ten minutes playing it. Some of the puzzles are nice and straightforward (like trapping the demon and swinging on the beam) – not easy, but logical enough when you think about them. Others – actually setting the trap for the demon – are the sort of things I only figured out how to do by looking in the Generator.

A neat trick is that if the demon isn't stopped in time and he kills Indianette, the game just resets itself. This is pretty much the same as simply killing you off outright, but misses out the annoying built in end game feature that plagues most ADRIFT games and is probably worth an extra point in itself.

For the ten minutes or so that I played Take One, I thoroughly enjoyed it. But I wish it had been a bit longer…

7 out of 10

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