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Scandal on the Seven Seas Reviews
Author: Faraday
Date: 2007
ADRIFT 4.0
Reviewed by Grimm Sharlak
Perhaps inspired by Chris Cole’s serial story Seven Seas of Theah, Scandal sees
the player in a role many of us would have loved to play; a swashbuckling pirate
captain! Scandal is a fun little game, with some innovative ideas and some good
use of ADRIFT. I certainly didn’t imagine that I’d be taking part in pitched sea
battles or sword fights in any of the comp entries going in.
However, these elements of the game aren’t as well implemented as they could be,
seemingly relying more on a random number generator than an actual strategy.
This is fine, considering, but it makes it frustrating to play through battles
multiple times just because you weren’t lucky.
The only problem with Scandal is that when it comes to the goal of the game the
pace comes to a grinding halt. After a sea battle and a duel, you come to your
main prize and… engage in polite conversation? Utilising a similar system to the
aforementioned battles, you have to struggle through this conversation, which
is, to be honest, bloody boring. A great concept for a game with some clever
tricks, but ultimately the playing of the game can be frustrating and tedious.
Rating: C+
Reviewed by Softiron
A nice PDF file bearing histories and pictures of the pirates within the game
sets a wonderful tone to this adventure; unfortunately, that was about as good
as it gets.
To be fair, it looks like Faraday spent a good deal of time on the programming.
You begin on your ship, engaging in a battle at sea, and with an RPG style
turn-based fight, you must board your enemy and fight the super hot female
captain. This hand-to-hand fight is also turn-based. And then upon victory,
there’s a sex scene, which is pretty damn good.
Then the story takes a bizarre plot twist where you’re meeting with another
woman. And you must impress her in an RPG style turn-based conversation
(because, you know, that’s hot). And then the games gets buggy. You’re able to
perform sexual actions that you seemingly shouldn’t, but then when she’s
practically begging for sex, trying to touch her leads to the PC trying to fuck
her and the game ending abruptly in failure.
But I liked it up to that point.
Scandal On The Seven Seas swashbuckles to 8th place on my ballot.
Stroke Meter: ???
Reviewed by David Whyld
For the most part, this seemed more of a regular IF game than an AIF one. You're
a pirate captain (from what I gathered anyway) and you're set to board an enemy
vessel and have your wicked way with its delightful (female) captain. The first
part of the game involves a sea battle when you try to subdue the vessel. I had
trouble with this, mainly because none of the commands I needed to use were
listed for me and so I ended up trying half a dozen different things before
chancing on something that worked. As it happened, these were mentioned in the
game’s accompanying README file, but as I navigated to the folder where the game
was from within the ADRIFT Runner, this didn’t show up and I wasn’t aware of it
until much later. What followed seemed to be a case of simply keying in the same
command repeatedly until I won. And win I did. I replayed it several times and
found it very easy to win the battle but difficult to lose it.
The next part involves subduing the captain, ‘Cutlass’ Liz herself. This was
remarkably easy. A single THRUST command and she was done for. From replaying
the combat, your success against Liz seems entirely at random but I always
managed to defeat her no matter what I tried.
From there it’s to the captain’s cabin and a delightful little sex scene with
Liz. And what a nice change it made to actually have a simple and
straightforward sex scene which wasn’t a series of guess the verb problems where
you're trying to figure out which part of the body to
lick/caress/grope/fuck/suck first. If only a few more games were like this.
On the down side: too much randomness. The game can be won or lost entirely due
to random factors. Sometimes one command will work, other times it won’t.
Replaying the game to try different things was frustrating because keying in the
exact same set of commands from before led to me dying frequently, whereas
keying in commands that had lost the game to me previously worked fine. Typing
POINTERS to see what needs to be done next is a bad idea, especially when what
you're presented with is something you're never likely to guess on your own.
Arousal: nearly at full mast.
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