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DELRON
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A Reading in May
Author: Bahri Gordebak
Date: 2012
ADRIFT 5.0
Reviewed by Duncan Bowman
More a read than a play
The book, of all things, is unimplemented. Stronger implementation (even of just
a few important details) could reap stronger immersion and affect. There was
also a (Spoiler - click to show)cigarette at one point which the PC had, but
again, not implemented, not in the inventory, so it pulls one out to suddenly
realize it *is* there.
All one does here is type >READ. While I'm open to the idea that a
single-action, multi-turn IF could express something powerful, here I think the
forced single-mindedness of the player prevents them from connecting with the
distracted state of the player character.
(I'm trying my best to avoid spoilers here, but in a work so short it's maybe a
little tough.)
Reviewed by Joey Jones
This is a one-verb implemented story. It's only a game insofar as the act of
trying to read the book implicates you in your/the protagonist's continued
failure to do so. It's a short vignette and just that. Worth playing for the
writing and the moment. I'll not rate it, because it's not trying to be a game
of the type that receives ratings. Quantitatively, it's poorer than almost all
other games I've played, though qualitatively it's richer than many.
Reviews should be considered copyrighted by their respective authors.
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