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Professor Von Witt's Fabulous Flying Machine Reviews
Author: Mystery
Date: 2002

Reviewed by David Whyld

In this game you play the Professor Von Witt of the title and follow his attempts to become a respected member of the Inventors of Contraptions Committee, something he attends to do by means of inventing a flying machine. Inventions come quite easy to Von Witt (as is evidenced by the mishmash of them lying around in his laboratory) but good inventions seem to be what he really struggles for. 

Venture around the town where the game is set and you'll meet quite a wide variety of characters. As with previous games by Mystery, these are amusingly rendered and often quite over the top in their mannerisms (particularly Burton who threatens to stone you to death just for speaking to him!) Trying to kiss some of the characters gives a comical response about getting your lips stuck and having to wait several hours for a lip lock expert to come and give you a hand. You're then hit with a bill for $300 although, fortunately, you don't have to pay this. 

Professor Von Witt is actually quite a small game but due to the amount of detail crammed into each location it gives the impression of being quite a bit bigger than it really is. There are only around ten locations in the entire game yet these are used well. Thankfully there are no "filler" locations (i.e. those put there to make the game seem larger without really serving any purpose). 

Interaction with characters is interesting and handled in a similar manner to Mystery's earlier game, Selma's Will. Unfortunately that isn't the only similarity. As the majority of puzzles in Selma's Will involved finding an item and then finding the right person to give it to, so do a large number of the puzzles in Professor Von Witt. While there's nothing actually wrong with this as such, it draws quite a few comparisons with Selma's Will which, overall, was a stronger game. 

Overall this is a good game with well above average writing and some interesting puzzles but instead of being a step forward from Selma's Will it seems like a step back. 

Logic: 8 (out of 10)
No problems on the logic front at all.

Bugs: 10 (out of 10) 
None fortunately. 

Story: 7 (out of 10) 
Quite an interesting one and Von Witt's inventions - which include, amongst others - an extra hand and a leg to stand on, add some humour to the game. 

Characters: 8 (out of 10) 
Most locations contain at least one and they are quite an amusing bunch on the whole. 

Writing: 7 (out of 10) 
As with Selma's Will pretty impressive. 

Game: 6 (out of 10) 
Above average

Overall: 46 (out of 60) 

Reviewed by Nick Grimson

Good, for a change 

Well, I for one liked this game, although I had to refer to the walkthrough (which I found only shows how to complete the game the simplest way, leaving things for the player to uncover themselves) fairly on in the game. 

I like the fact that every object has a use somewhere or other, but I found that I wasn't quite sure what I was supposed to be doing until after wondering around for a while first. 

All in all, a good game, and definitely one I recommend to anyone looking for a good game.

Reviews should be considered copyrighted by their respective authors.


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