The plot puts the player in the role of a mailman who is trying to have
sex with the beautiful female householders he visits. No deep motivations, no
unexpected drama. In other words, it’s a classic romp. Or is it? One thing that
stood out to me is how many of the scenes involve coercion or deception. Nika
is being forced by her husband, Kathy is too naïve to realise what the PC is
doing, Andrea is too drunk, and Tobi is effectively being blackmailed by the
PC. That produces a somewhat different tone to what I would consider typical of
a romp (eg. Gamma Girls), but everything is presented in a romp-like way which allows the player to maintain their suspension of disbelief for the most part, even if their tastes run in a different direction.
The majority of the gameplay feels very old school, in that the player
has to focus on finding the correct object(s) to unlock each girl’s legs. This
involves a lot of searching and looking under things (and several irritating instances of guess the verb), which is acceptable but
not particularly immersive. The exceptions are Tobi and Julia, whose paths
develop much more organically, if that’s the word I’m looking for. For example,
Julia’s path is started by asking her about the package that the PC has just
delivered, and proceeds in a way that is plausible given her character (and the
fact this is AIF). Likewise, the PC’s interactions with Tobi are based on the
letters he delivers, and his actions can change her opinion of him. That’s the
kind of gameplay I prefer, rather than (for example) sneaking into someone else’s
house to steal orange juice even though there’s a perfectly good convenience
store within walking distance.
The game takes place over seven separate 'days'. However, there are very few events that are triggered on a particular day so the result is that the game feels a bit empty. I assume that there are seven days to maximise the player's chance of seeing all the content. But in practice I finished in only five and spent the last two days wandering around trying to discover if there was anything new (there wasn't).
The game takes place over seven separate 'days'. However, there are very few events that are triggered on a particular day so the result is that the game feels a bit empty. I assume that there are seven days to maximise the player's chance of seeing all the content. But in practice I finished in only five and spent the last two days wandering around trying to discover if there was anything new (there wasn't).
In general the sex are well written, although perhaps a little light on
content. For example, in some cases there are singular responses to each
action, which is perhaps a result of how quickly the game was written.
Something else that struck me as a little odd is the implausible frequency with
which the PC orgasms. For some reason the game lampshades this by keeping track
of how much ejaculate he’s produced. However, one feature of the sex scenes that
I really appreciated was the number of times the PC is presented with a choice.
Should he warn the woman he’s with that he’s about to orgasm, or should he ‘surprise’
her? Should he pressure her into anal, or be a gentleman? Things like that make
what are mechanically generic scenes much more unique, and involved me in the
game to a greater extent. The scoring is descriptive rather than numerical, which allows it to reflect the player's choices.
Julia’s is probably my favourite scene, partly because it had the most
content (which I suspect was a result of it being written first), and partly
because she’s the one woman who has sex with the PC purely because she wants
to. I also appreciated the strong narrative of Kathy’s scene, even though I
found her extreme naiveté to be highly implausible (especially since she goes
to a mixed-sex
Catholic
school).
YGM is free of game-breaking bugs as far as I can tell, although I
encountered a few cosmetic ones. However, there are a fair number of typos,
along with the odd punctuation error, which I would attribute to the game’s
short development cycle. While I’m nitpicking, I would have appreciated a
readme file listing the sexual verbs and bodyparts that were implemented, not to
mention the author’s name and email address (which are otherwise hidden away in
the game properties).
Overall, although it’s a bit rough around the edges, the core of YGM is a solid game
that will provide the player with several hours of enjoyment. Recommended.