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Albert is Lost!: An Adventure in Real Life
Author: Tiberius Thingamus
Date: 2010

Reviewed by Jubell

In this game Tiberius' own brother wanders off into his own proverbial shark pit at a fair and you have to find him. Sounds like an adventure in real life to me...

The Challenges: The challenges were player friendly and not really all that hard to figure out. The plus point on the puzzles side is that each time you play the game you won't necessarily be getting the same answer to each puzzle. So really, while certain tasks as very linear the completion of said tasks will take some sleuthing on the player's part.

The World: Never went through Tiberius' first game, of which I suppose this is a quasi-sequel tie-in featurette. But the world that was created with an incredibly small number of room totally changed my way of thinking where making IF games was concerned. Truly, it shows that you can create a small universe with only a few rooms and characters, but a lot of gumption and an easily grasped concept. When all get Medieval and Renaissance ideas so the world created comes across readily. Also the use of incredibly modern and Renaissance fair elements really create an odd juxtaposition that made this game SIZZLE for me. Literally you could divide the map into modern vs. olde

As an english major into literary theory I can appreciate the amount of wit that went into this.

The Writing: Ooooh, good stuff. Great stuff. Not Hurston but simplicity can always be made interesting with style. I didn't see any big grammatical errors or problem in that department, everything had an adequate descriptions. Good work.

Style: The game comes off as comical because it takes itself seriously and yet refuses to do so at the same time. Tiberius, with no disrespect to such an admirable fellow, is firmly grounded in the nuances of ye olde life and valor while alternatively have to deal with...modern life. This is a main character who has no qualms about stealing cash from a machine but at the same time refuses to take walnuts by a tree for dire concern about the food sources available to one of the characters. I was greatly impressed with how the character's delivered their dialogue while at the same time ACTING. They're displeased, they fall asleep, they lick themselves (PG-13, I swear!), etc. and this gives them a life you don't find in other games. It kinda puts the "act" in interact. Also the robo-voice was classy.

Overall: I had genuine fun playing this game. It didn't come off as a lazy effort or as over ambitious. It felt like...a well crafted whole.

Loved it.


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