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DELRON
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Albert is Lost!: An Adventure in Real Life
Author: Tiberius Thingamus
Date: 2010
ADRIFT 4
Reviewed by Jubell
In this game Tiberius' own brother wanders off into his
own proverbial shark pit at a fair and you have to find him. Sounds like an
adventure in real life to me...
The Challenges: The challenges were player friendly and not really all that hard
to figure out. The plus point on the puzzles side is that each time you play the
game you won't necessarily be getting the same answer to each puzzle. So really,
while certain tasks as very linear the completion of said tasks will take some
sleuthing on the player's part.
The World: Never went through Tiberius' first game, of which I suppose this is a
quasi-sequel tie-in featurette. But the world that was created with an
incredibly small number of room totally changed my way of thinking where making
IF games was concerned. Truly, it shows that you can create a small universe
with only a few rooms and characters, but a lot of gumption and an easily
grasped concept. When all get Medieval and Renaissance ideas so the world
created comes across readily. Also the use of incredibly modern and Renaissance
fair elements really create an odd juxtaposition that made this game SIZZLE for
me. Literally you could divide the map into modern vs. olde
As an english major into literary theory I can appreciate the amount of wit that
went into this.
The Writing: Ooooh, good stuff. Great stuff. Not Hurston but simplicity can
always be made interesting with style. I didn't see any big grammatical errors
or problem in that department, everything had an adequate descriptions. Good
work.
Style: The game comes off as comical because it takes itself seriously and yet
refuses to do so at the same time. Tiberius, with no disrespect to such an
admirable fellow, is firmly grounded in the nuances of ye olde life and valor
while alternatively have to deal with...modern life. This is a main character
who has no qualms about stealing cash from a machine but at the same time
refuses to take walnuts by a tree for dire concern about the food sources
available to one of the characters. I was greatly impressed with how the
character's delivered their dialogue while at the same time ACTING. They're
displeased, they fall asleep, they lick themselves (PG-13, I swear!), etc. and
this gives them a life you don't find in other games. It kinda puts the "act" in
interact. Also the robo-voice was classy.
Overall: I had genuine fun playing this game. It didn't come off as a lazy
effort or as over ambitious. It felt like...a well crafted whole.
Loved it.
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