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Locked Out Reviews
Author: Graeme Allen
Date: 2006

Reviewed by David Whyld

Blurb: ďToday was supposed to be a great day. Until you locked yourself out of your house... ď 

There are times when I dread games by newcomers to the IF scene. On one hand, itís nice to see some fresh blood and there's always the lingering hope that this one might be someone who actually knows how to write, has a decent idea for a game, has tested it thoroughly beforehand, has checked his spelling and grammar, has made a genuine effort to make his debut game the best he possibly canÖ unfortunately, there are those newcomers who seem to throw together a game in half an hour and upload it the moment itís done without even testing it first. Which category does this game fall into? WellÖ 

There were problems right from the start which indicates that if the game was tested, it wasnít very thorough testing. There's a door but EXAMINE DOOR doesnít work. You canít OPEN the door, either, and, best of all, attempts to UNLOCK it result in the game telling you off for not using proper English. Apparently the word UNLOCK isn't considered good English. There are also some wooden swings here that, likewise, canít be examined. On the plus side, there's a wooden box that can be examined. And opened. Inside are some emgerancy supplies and a baseball. 

Emgerancy supplies? Yep, thatís what it said on screen. Unfortunately, attempts to take them either by typing the word correctly, incorrectly or just trying to get the supplies doesnít work. 

Italicised text in another location advises me that I can WALK DOWN THE ROAD to a neighbourís house, but while the text might think this, the game itself has other ideas because the command doesnít work. DOWN doesnít work either. 

An event seems to trigger in a few locations but it doesnít make a whole lot of sense: 


Aside from the obvious spelling and grammar errors, who is Tiger? An actual tiger? A pet? A bizarrely named best friend? Whoever he/she is, they're also invisible because attempts to examine or talk to them donít work. 

Several locations list exits that donít exist so making your way around is unnecessarily complicated. One location tells me there is lawn to the east and west, but I can only go to the west. Another has a forest to the south but wonít let me enter it. 

I wasnít intending this review to read like a shopping list of the gameís faults, but there are so many things wrong with it, and virtually nothing right, that thatís just what it turned out to be. Total time spent playing was around fifteen minutes (which was pretty much all I could take of the game) and then I was yearning for something else. I know ADRIFT is easy to use, but itís not easy to write a decent game inÖ and this game is an excellent example of that.


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