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The Golem (Il Golem) (Italian) Reviews
Author: Tristano Ajmone
Date: 2010
ADRIFT 4.0
Reviewed by arlian34
Translated from Italian.
The world is beautiful because it is different.
So runs the famous dictum of wisdom. At the bottom are many areas where the
motto is more than just a wealth of fact. For example in the world of fiction
there is a great writer of prose and hard-boiled fiction writer. In the field of
visual arts the artist's 3D post-modern neo-classical painter's style and clean.
And what does all this in the world of Interactive Fiction, which basically
should be the connection between visual arts, multimedia, and a decent and
engaging narrative style?
The variety makes it possible, not so obvious, to meet the authors of IF with
serious side graphics and a good attitude toward writing.
Their products are instant classics.
Worlds interactive intriguing and rewarding.
Surely not devoid of stretch marks or minor technical problems but certainly
valid, perhaps more so of embroidered retro adventures of 'cry'.
One of these authors is Tristano Ajmone, in his debut with 'The Golem', an
interesting adventure to Text Adrift sent to the First Edition Competition of
the Italian text adventure.
The background to the story is pretty basic: the player finds himself
impersonating the role of Mirko, young teen struggling with the exuberance of
adolescence and remarkably disrespectful of his grandfather, a Conservative
rabbi by the pro-insane delusions cabalistic.
For reasons (in) just the nice old man made a construct, an anthropomorphic
dummy without a consciousness of its own and with lots and lots of playful urge
to destroy, kill and e split. In short, a threat the whole pepper, perhaps less
fearful of modern television commentators, but still worthy of termination.
Especially since this construct, synonymous with the Italian Golem, in its
genuine spontaneity has ended up killing his creator.
With Grandpa out of the game, it's up to Mirko trying to imprison the monster
and destroy it once and for all.
The setting is classic: Perform the rite of final destruction will involve
exploratory and a series of logical puzzles or simply 'collecting' (explore the
environment, take the pen, use the pen, etc ...).
Although the thing that so it sounds pretty bland, the degree of challenge
offered is fairly demanding and requires a minimum of reasoning about what to
do. This is all to the benefit of the involvement of the player, intellectually
tied to current events.
The real strengths of the game, however, are not puzzles but the style.
'The Golem' is an adventure of his time and makes extensive use of multimedia
elements, from some of the themes sound pretty inspired, going for a
professional graphics and ending finally with a loose and irreverent style, with
influences from pulp fiction and irony intangible but omnipresent.
The sound is very nice and different environmental effects, water dripping from
the dog's growl, contribute to the general atmosphere.
The Graphics are amazing: each room is equipped with a depth halfway between the
cartoon and the graphic adventure from the early 90s. Each pictorial vision
integrates well with the text description of the room and sometimes the
interaction with the places will be facilitated by careful observation of their
own designs. Probably one of the most recent Italian works, Beyond is just the
same visual level.
The style is some uncertainty in the early stages but it is full-bodied and
inspired. Suffice it to say that the whole story is so important cross-cutting
themes such as the Jewish question and its final solution, even with audio and
visual references to elements of a past world, which has left deep scars in the
hearts of generations of men.
One aspect certainly be encouraged and that blends in full in the general
typology of the work, at first glance a simple text-based adventure, but like
many with a skeleton thought, interesting and blunt.
The fruits of the long beta testing, consists of a team of 6 players, you see
and the very fact that he submitted his work to such a meticulous revision
denotes an amount of work that is worth the game .
Finally, note that the author has continued and refined the work of Roberto
Grassi for the Italian translation of English programming libraries Adrift,
achieving a respectable result.
Judgement: A lot of work. Although perhaps some shades pulp may not meet the
tastes of all, the work is really excellent and kidnaps for good multimedia,
also because the system Adrift. The cornerstone of the work are the graphics and
the mix of historical and fantastical elements, even emblematic of the growth
and training of new generations of identity, always in search of independence
from a world of adults remembering events far more tragic than just 'needed of
transgression '. The idea that emerges from this adventure, which is absolutely
not a mere means of pleasure autorefenziale, a warning is interesting: the
innovation should not lead to a conflict with no memory but a clearer mutual
understanding.
My final grade for the Golem is 9.75. I invite the author to translate it into
English for a wider pool of resonance and points of view.
Reviews should be considered copyrighted by their respective authors.
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