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DELRON
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The Dangers
of Driving at Night Reviews
Author: Lumin
Date: 2009
ADRIFT 4.0
Reviewed by
Hannes Schüller
SCORE: 4
Comments:
Writing: Effective and to the point. My main gripe: It's never really clear how
Harold is dangerous exactly. Sure, he talks about keeping me there forever, but
why don't I just jump into my own car again and drive away? Also, the whole
story is basically only triggered by the protagonist's stupidity (not making
sure the car has enough gas), but that setup is excusable. The ending (which I
assume is the only one) uses a classic twist which I liked. Could have been
stronger, though if the perceived Harold threat had fleshed out more before
(which I think would have been well possible within the competition's time
limit). I can't help the feeling I've missed something. Chris tells me I
shouldn't leave without first *carefully examining* everything in the gas
station, though I can't find anything.
Technical: The 'west' direction in the gas station suddenly disappears.
Instead, the game told me I couldn't go in *any* direction which was even untrue
- I could go east. No scenery mentioned in the room descriptions is
implemented.
Puzzles: None really. The only actions I had to take (apart from hitting 'n')
were talking to the people and giving money (which wasn't listed in my
inventory) to Chris. I would have liked to be able to stop the car at the first
sign of getting tired. 'hit brakes' returned an unfortunate default response
insinuating that the brakes didn't work which certainly wasn't intentional
(since the car stopped just fine later).
Interactivity: None really, but of the three games, it kept up the pretence
best. Even though there is hardly anything to interact with, the game felt less
empty than the other two.
Final thoughts: Most likely not intentional, but it reminded me of the Swamp
Thing episode about juvenile delinquents turned vampires hanging out in an
arcade. Made me smile.
Reviewed by
DannyL7773
SCORE: 7/10
Comments: Kinda short but I think that's to be expected from having only 3 hours
to put it together. A good solid story with a not so winning win ending (Which
also came as a surprise, although, can't say I wasn't expecting SOMETHING)
Overall:
Short, decent story, unexpected but at the same time expected ending (Expected
something to happen but it was nowhere close to that). Pretty easy to go through
since there really isn't much choice as to what to do. (Would have got a better
score if you could have chosen to accept Harold's offer)
Reviewed by Mel S
SCORE: 7
Comments: While I think the ending is a little underwhelming and there were a
few technical errors, this game definitely managed to create a very tense
atmosphere with just a few locations and a very short amount of time. It felt
very Twilight Zone-y, which is never a bad thing.
Reviewed by Rob Roy (Metron4)
SCORE: 70.19%
Comments:
-Great descriptions for characters, objects and settings, even though every
object was unexaminable.
-The game did most of the work, which is totally acceptable for Ectocomp in my
opinion.
-Too many objects mentioned were not examinable.
-I love road trip stories, and a creepy gas station is a great setting.
-I laughed when I couldn’t stop the car or pull over in the beginning. I felt
like screaming “I’m outta control!”
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