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Dragonsphere Reviews
Author: Kameetrei
Date: 2000

Reviewed by Richard Otter

One boring Saturday afternoon - so I decided to play a few older ADRIFT games.  For some reason I fell upon  Dragonsphere by Kameetrei from 2000.

After battling with the game I decided it is a fine example of how not to write IF.  The idea behind the game is not in itself bad, but it is let down by a very poor implementation. 

It has far too many locations for the size and complexity of the game, at least half would have done, probably less.  The locations it has are hardly described at all.  The first location, which should catch the players interest, is a simple one liner consisting of "A warm cozy cabin with a fireplace, a table and a chair. There are doors to the west and south".

Dragonsphere has far, far too many GTV.  Examine, exam or even x are not used but "look at" is.  An object is called "fireplace" in the location description but the command to examine it is "look at fire place". I could go on but I will not.

Virtually nothing mentioned in the location description can be examined.

Finally,  the game contains a fatal bug which makes it basically unwinnable.  A command takes you to the wrong location.

So,  good idea, bad IF.

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