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DELRON
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Don't Go
Author: Bahri Gordebak
Date: 2008
ADRIFT 5
Reviewed by Joey Jones
The game is a sort of imagist moment. It feels very static, though it does
become apparent why. The writing could be a bit sharper: some of the
formulations and grammar seemed a little off. While you can examine things, it
doesn't give any extra information that isn't already in the room description.
The error messages were weird as well, like it would say that objects weren't
there when trying to interact with it one way, but those same objects could be
examined. I don't expect much, as it's only flash fiction, and it's exactly
through such experiments that one's craft improves.
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