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Don't Go
Author: Bahri Gordebak
Date: 2008

Reviewed by Joey Jones

The game is a sort of imagist moment. It feels very static, though it does become apparent why. The writing could be a bit sharper: some of the formulations and grammar seemed a little off. While you can examine things, it doesn't give any extra information that isn't already in the room description. The error messages were weird as well, like it would say that objects weren't there when trying to interact with it one way, but those same objects could be examined. I don't expect much, as it's only flash fiction, and it's exactly through such experiments that one's craft improves.


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