|Home | About Me|
Die Feuerfaust - The Fist of Fire - The
Adventures of Alaric Blackmoon - Episode 3
Author: Larry Horsfield
Reviewed by Denk
Die Feuerfaust - The Fist of Fire is the third episode
in the Alaric Blackmoon series. Having played the first two episodes, I had big
expectations to the game. I was not disappointed! I must mention here, that I
played this game as a beta-tester but luckily that did not spoil the fun!
The objective of the game is to obtain and return the stolen Fist of Fire (die Feuerfaust). You start out by sailing to Lubeck but unfortunately a storm hits the ship and you are cast overboard. The next morning you wake up on an empty beach and you have to find your way to Lubeck from here.
The game is very varied, bringing you to various places such as a hamlet, a village, a town, some cities, a forest and an encampment. The game has more magic than previous episodes in the series, which I like. The puzzles are great, often involving magic, and as previous episodes this game is very well implemented.
To summarize, this is a great game!
Reviwed by Rovarsson
Die Feuerfaust is the third installment in the Alaric Blackmoon-series by
Larry Horsfield. Having played and tested the previous two, I knew pretty much
what I was in for, and looking forward to it.
I was not disappointed. Unapologetic (have I used this word in an Alaric-review before? I just might have...) oldschool adventuring, big and varied settings, some use of magic, some killing of foes, and at least one very elaborate, well thought out puzzle (Have you ever tried any horseriding? Wait til you try riding a wild Zampf).
Also: some lack in depth of implementation and interactivity in the large and sprawling settings, as is to be expected in the oldschool tradition.
A classic storyline drives the game forward: Whereas Alaric was a run-down mercenary going on a quest that lead him to glory in Axe of Kolt, in this game Alaric is stranded after a shipwreck and has lost all his belongings. He must work his way through various obstacles and tasks toward his final goal, recovering the famed Fist of Fire.
Nothing new, but tried and trusted adventure fare.
Many NPCs, most still smelling of the cardboard they were cut out of, some more fleshed out. All do what they're supposed to do in a text-adventure such as this: drive the action forward with clues and gifts.
Many, many puzzles, most quite straightforward and not too big. And as mentioned, a great Zampftaming sequence to sink your Hero-teeth into.
All in all, the best of the three I have played so far. The evolution begun in Spectre of Castle Coris continues: tighter gameplay, clearer subgoals so less wandering about, more engaging story.
Not must, but certainly should-play.
Reviews should be considered copyrighted by their respective authors.
|Any donation would be much appreciated to help keep the site online and growing.||To help make your donation quicker and
easier just click the "Donate" button and you
will be taken to the secure Paypal donation page.
|Home | About Me|