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The Vault Reviews
Author: BlueMaxima
Date: 2010
ADRIFT 4.0
Reviewed by J. J. Guest
SCORE: 5
Comments: I enjoyed the post-apocalyptic setting - and a great idea, kind of
like an "escape into the locked room game!" The writing was quite atmospheric
but a little tautological in places: "Due to the lockdown situation, the door is
locked, the opening controls have been locked and the door can only be opened
from the inside." I was amused to see that after reading the Bible, it is "as if
the gods have answered you" - surely there is only one God in the Bible? I also
found the gameplay a bit guess-the-verby,but these things all improve with
practice. A good effort.
Reviewed by Wade Clarke
SCORE: 5
Comments:
Again, an excellent idea for a short game, and yet still I struggled with the
implementation of this so that I just had to switch to the walk-through.
Reviewed by Eric Anderson
SCORE: 5.60
Comments: Didn't know how to get into the wreckage. More descriptions needed.
More urgency needed in descriptions. Main challenge was the turn limit. With the
turn limits, was too intense IMO. Turn limiting had the opposite
effect of motivating me. Cheated and went to the generator. Maybe incorporate
rad exposure in the status field, with more clue as to "time" left. Twilight
Zone approach could be included in the introduction.
Reviewed by Duncan Bowsman
This year, I've decided to associate a song by Rush with each game along with
its score.
SCORE: 5 nuclear wastelands out of 10.
Song: "Red Sector A"
Comments: -Bible should be capitalized (and italicized)
-Can't read the Bible initially, yet it is necessary to do that for one
solution!
-No hints.
-Wreckage should have had synonym "pile"
-Conversation subjects with Peter should not have ()s in them or else they won't
trigger unless the player specifically includes them.
-Didn't seem right to call the body and pile of wreckage containers. Did this
man swallow his ID card?
-Seemed like the best ending was getting into Heaven, not getting into the
Vault.
-Player can get into Heaven even after committing suicide. All possibility I
could be wrong, but shouldn't this not be possible?
-Code could have used wildcards and #s.
-Overall, this felt rhetorically ineffective.
Reviewed by DCBSupafly
SCORE: 8
Comments: Good attention to detail, well crafted setting. Enjoyed the multiple
endings. Not enough versatility in item usage.
Reviewed by Mel Stefaniuk
SCORE: 3
Comments: I'm a sucker for post-apocalyptic stories but this wasn't quite as
satisfying as I had hoped. The writing was pretty basic and never immersed me in
the world and I found it hard to do any of the tasks, even if most of them were
superfluous anyway. I kind of enjoyed the ending however, and I think from now
on every single game should end with "...from the Twilight Zone." That makes
everything more interesting.
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