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Escape from Camelot Reviews
Author: Laura T
Date: 2009
ADRIFT 4.0
The opening is a little basic but generally acceptable as
I like more traditional IF. Some "group members" need to be found in Camelot
castle. So, it sounds like a treasure hunt. A sound effect at the first location
and images, hmmm. So far so good.
A man is slumped in the corner. So lets examine the man and get the game going.
x man
You see no such thing
After several tries -
look at man
The man slumped in the corner has rugged clothes that are torn by excessive
wear. He is holding a necklace.
Then in the location text "Group Member is here" appears, now that jars a bit.
x group member
Which Group member. group member or group member?
I'm starting to lose the will to live - well live in this game anyway!
I manage to get a necklace from the man in the dungeon who doesn't appear to
exist. When I wear it I'm dead. Why? No reason seems to be given. I'm all for
sudden death but only if it is clued correctly or feels part of the game.
I come across a tiny key which when examined states "A tiny key. This could be
useful." Well yes, it is a key and they are normally useful.
At this point I decide to call it a day as I feel I have seen more than enough
of this game. If ever a game called out for some beta testing (or any testing at
all) "Escape from Camelot" certainly does. From what I can see this game commits
virtually every IF sin in the book. I'm sorry but in this condition this game has very
little to recommend it.
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