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British Fox and the Nationalist Conspiracy Reviews
Author: Lucilla Frost
Let me start this review by saying this is not something I usually do: write reviews for games for which I have any sort of involvement, especially for games which I have beta-tested. It seems hypocritical at best to review a game and say negative things about it, when it was my job as a beta-tester to find and point out those things to the author. And on the other hand, it is hard for me to be seen as giving an unbiased viewpoint on the game since I did have some involvement in it.
So, I am prefacing this review by saying that I did a lot of beta-testing on this game. Lucilla Frost and I communicated regularly during her writing period, and I also created a lot of the graphical material used within the game. I am going to do my best to provide an unbiased review of the game, but please read the following review with that in mind.
With that said, let's get on with the review.
You play the role of British Fox, a superheroine and the United Kingdom's national heroine, in a continuation of the role which was originated in British Fox and the Celebrity Abductions. British Fox has been on vacation since finishing up the Celebrity Abductions, and is starting to grow bored. When another mission comes up, she decides to take the mission in place of Navy Fox, and work with White Rose (a visiting heroine) to find out just what the British National Democratic Party is up to, and stop it if that is required.
This game is not very long, but it is extremely “wide”, if I can use that expression. Lucilla Frost says in her README that she spent 3 years developing the game. While some of that time was spent pursuing other interests, you can definitely see where most of that time was spent: coming up with just about everything and anything a player can try and attempting to put it (or an answer to it) into the game. And doing those actions don't just change an outcome here and there, they can potentially change the entire game!
Most of the puzzles in this game are not very difficult, with the exception of the very first one you encounter: replacing Navy Fox as the heroine assigned to this mission. Part of the main difficulty is that you (as the player) aren't given any direction. I believe this was done on purpose, as the player is role playing a heroine on vacation – she isn't supposed to get involved. Once the player is past this and gets assigned to the mission, the rest of the game proceeds more smoothly, with mission directives and the freedom to carry them out.
And “freedom” is the watchword for most of this game. The player has a lot of freedom in how the game proceeds. Every puzzle seems to have multiple solutions, every choice is really a choice with consequences that play out through the rest of the game. The player can bash through the game, or try to find other solutions. Fight the villains, or pretend to join them and take them down from the inside. (Or, maybe you aren't pretending and you actually DO join them?) All of those options, and a whole lot more, are available.
Speaking of fighting, there is a combat system in this game. Lucilla Frost has done a pretty good job of recreating the familiar table-top role playing combat system with which many of us are familiar. Even here, the player has a lot of freedom. Instead of just bashing away with “attack villain”, the player can perform other actions such as throwing objects and using people as human shields. It does take away some of the immersive quality of the game to see the actual listing of point-by-point damage done both to British Fox and to her opponents, but that is an expected norm in this sort of thing.
Probably one of the larger complaints about the first game in the British Fox universe, British Fox and the Celebrity Abductions, was the strong bondage and non-consensual theme. As Lucilla Frost points out in her README, this game has toned that down a bunch, but it isn't gone entirely. There is a lot of spanking, especially in the first and last parts of the game, and there is a rather uncomfortable (for me) scene between Combat Eighteen and White Rose, depicted graphically in the cover art for the game. However, many of those scenes are all optional and the player can play the entire game and only encounter some minor spanking by Lady Windsor (there is no way to avoid this).
Aside from that, there are a lot of sex scenes in this game, as you can see by the content listed at the start of this review. The player can have a threesome, or even a foursome, with various members of Freedom Force, as well as some girl-on-girl scenes and even the possibility of some male-male interaction.
The ending scene between British Fox and White Rose can be both difficult to achieve and a minor disappointment. To achieve the scene, you have to increase your relationship with White Rose, tracked by something called the “rosemeter”. Once you achieve a high enough relationship, then the ending cut-scene with White Rose can be triggered. And that is where some players may be disappointed. After the widely varied scenes encountered earlier in the game, it is a bit of a let down that the final scene between White Rose and British Fox is a cut-scene, but it is very well written.
Overall, the sex scenes are what you'd expect. What I mean is that when British Fox is using sex to get a villain to do something she wants, the scene is well written but don't expect British Fox to be enjoying it (too much).
Hmm..this is a tough category to write. Yes, there are some technical issues with the game, and in a game this complicated it is almost to be expected. As a beta-tester, it was my job to catch them and point them out, but I missed some, as did the other testers and Ms Frost. So, the game isn't “buggy”, not by any means, but it isn't technically perfect either.
I liked this game – a lot. And that isn't because of the work I did in testing it, or creating some of the graphics used. It is because Lucilla Frost does such an excellent job of presenting a “Super Hero” game, and in providing the player such a wide variety of options. The dialogue, which I haven't addressed thus far, is very well written; the situations are sometimes comical and sometimes suspenseful; the plot is both believable and yet fanciful enough to fit the genre. In all, it is a very good game and you will really miss something if you don't at least try it.
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