Home About Me

DELRON

The Home of Otter Interactive Fiction


Voyeur Reviews

Author: Scott Philips
Date: 1992
MS-DOS


What does AIF stand for? Adult Interactive Fiction. If you likely to be offended by games with sexual content, you are advised not
to open these files.


Reviewed by A. Bomire (Inside Erin: The AIF Community Newsletter Volume 5 Number 11 - December 2009)

Basic Plot

You are outside of Kim's house with a 'Thought Transferrence Device' that you ordered from the back of a comic book. You use the device to direct Kim to move about her house and perform various actions,
leading her through more and more "fun and interesting activities" - i.e., having Kim play with herself.

Overall Thoughts

Much like a previous game that I reviewed (Young Stuff), this game was originally developed to run on a BBS (Bulletin Board System) - which were the old dial-up community boards that were precursors to the
Intranet. The game was originally released in 1991-1992, and has since been converted to run in MS-DOS. This may give some players trouble (especially if you use Linux or Mac). Players interested in playing this
game may need an emulator like DOSBox to have this game work correctly.

Puzzles/Game Play

This game doesn't play like typical AIF games. Instead of the player wandering around and performing various actions, you (as the player) direct the actions of Kim, a 17-year old young girl who is home alone.
The game is described from the viewpoint of the player, but the player never actually gets involved in any of the action. So, you could think of it as an AIF game described in the third person. The screen is divided
into windows: one for descriptions, one for actions, one for objects and one for status. The descriptions are described in a tiny six-line window that may frustrate players used to the full-screen experience of modern
games.

With regards to commands, they are limited to a set of menu choices: Change Room, Walk To, Look At, Get, Use, etc. When you select a base command of "Look At", for example, you are presented with a sub-
menu that lists all of the objects which can be examined. Once you've made your selection, the result is described to you in normal text adventure style. Before attempting any further actions, the player will need
to direct Kim to Walk To the object. This can be a bit confusing at first for players used to more modern games.

The puzzles in the game revolve around getting Kim more and more willing to perform certain actions upon herself. If you try something that Kim isn't yet willing to do, she will refuse. You can come back to it
later if she is in a more willing mood - and you have enough time. There are various objects hidden around the house that can be used to increase Kim's libido - such as magazines, candles, butter, alcohol, etc. The
overall theme is finding these objects and directing Kim to the right rooms to use them, at the right times, all within the limited time frame. The player has but 180 turns (called "minutes" within the game, and
representative of the battery life of the device) to explore all of Kim's actions.

Last, but not least, since the game was written for old Bulletin Board Systems - which had limited available connections - it has a built-in timer. If you spend too much time thinking about what you are going to do,
you will be presented with a time-out message. If you still wait around - you are kicked out of the game and will have to restart.

Sex

The sex scenes are long cut-scenes, a surprise when you take into consideration the slow speed of data modems at the time of the game's release. And, more pleasantly surprising is that they are fairly well
written. Kim performs a wide variety of sexual actions from rubbing herself down in the tub to shaving herself and using a rather large sausage for a purpose that Hickory Farms never intended! There is an
arousal system, so that Kim won't just jump into actions without you working her up first.

Technical

As I mentioned in the "Overall Thoughts" section, this game was originally designed to run as a part of a BBS, and has been converted to run under MS-DOS. It runs fairly slow, and players will find the interface
clunky. One odd thing is that the game was written before most keyboards had separate keys for the arrows, and uses the numbered keypad for UP, DOWN, etc. So, press "2" for down, "8" for up, etc. Players using
Vista or Windows 7, or any non-Microsoft operating system, may require the DOS game emulator, DOSBox, to play the game. It seemed to work just fine on my Windows XP system, however.

Intangibles

One thing I always liked about this game when I first acquired it years ago is that unlike most AIF games, you can alter it to fit your fancy. The cut-scenes are all available as .DAT files, and they are simply text
descriptions of Kim's actions. So, if you want to alter what happens when Kim performs an action you can find the appropriate .DAT file and re-write it as you wish. Of course, the file will only be displayed when
Kim performs a particular action in the game. So, you can't, for example, have Kim open the refrigerator and use the wine bottle in all types of nasty ways. However, you can alter the description of her performing
some other action in the kitchen to include using the wine bottle if you wish. Doing this gave me my first taste of writing an AIF game, although in a very limited fashion.

Final Thoughts

I'll be honest - most AIF players are probably not going to enjoy this game. It's clunky interface and limited actions both look and act like very early DOS games. Perhaps its only draw is a feeling of nostalgia for
those of us who remember the hiss and buzzing of a 2400 baud modem connecting to the local BBS. For its time, it is well done, and if you treat it as a rather oddly implemented "A Night With" game then it fits
fairly well in with other games. But, its DOS interface may be too clunky for some players, and may even be non-playable, which detracts somewhat from its overall score.

Rating: C+
 


Reviewed by Kastier

Plot synopsis:
You are an enterprising fellow who bought a "mind control" device off of the back of a comic book, only to find that not only does it work, but it allows
you to manipulate people around you.  Naturally, with all this power in your hands, the first thing you do is head on over to the house of the neighborhood
hottie, then use it on her as you peek through the windows.

Writing + Plot:
The mind control plot, as basic as it is, works well for the scenario in which it has been used for.  Not only does it fit the voyeuristic nature of the game,
but it adds to it and makes it all the more fun to play through.  The progression of events is well organized as well, the writing just getting
hotter and hotter as you get deeper into the game, pushing you on to see what's next on the platter.

And boy is the writing hot.  With all scenes involving a girl "entertaining" herself, the author has managed to describe events in such a way that they are
both descriptive and erotic.  This is my favorite part of this game, even though each event is described in lengthy cutscenes.  The cutscenes may not be
interactive, but they're a fun read.

My only real complaint with the writing in this game is that the author has a tendency to misspell things on occasion, and worse, use odd capitalization and
punctuation. As a person who was an English major, it grates on me to read it. 

Despite this, however, Voyeur is probably the earliest of the "hot" AIF games.
Score: 8

Technical (design + programming):
As far as programming goes, this game is not designed like your traditional adventure game.  Instead of a parser where you type commands, Voyeur uses a
sort of graphical interface where the player really has only about 5 action words to choose from in order to do things.  While this may seem limited, it
actually works quite well, and since you are able to use most of these options with most of the items encountered in the game, there's still plenty to do and
explore.

The game also lacks the deep interactivity with the character that later games allow.  The player can only nudge Kim towards an action and then sit back and
watch as she does it.  With the writing as good as it is, this isn't so big an issue because the player is easily entertained regardless.

A couple of technical notes about this game:
Voyeur is a pure DOS game, originally designed for play on a BBS.  It'll run fine on most machines.  Note that a graphics driver named nnansi.com needs to
be run and kept active while running Voyeur.  Nnansi is a graphic driver of sorts that configures the system to recognize a certain type of graphical
command from the game.  Without running it, the graphics will be garbled.  This is not a design flaw. Many old text adventures, the Infocom games most notably,
encounter this same issue.

Since it was designed for BBS use, Voyeur also has a time limit for inactivity, meaning that you have to play it in one sitting or the game will shut itself
down and supposedly disconnect you from the BBS you happened to be on.   For most players, this won't be an issue since they aren't on BBS's, though it's
still a pain since Voyeur doesn't have a save feature.

Interestingly, this shut down feature appears to have some effect on a person's telnet connection if the game disconnects on you. I was on a MUCK while I
played and the game timed out on me. My telnet connection died as well, and I couldn't get back on for 20 minutes.  It's an odd and relatively unimportant
minor issue overall, and not a design flaw, but something worth mentioning for curiosity's sake.

Lastly, all the *.DAT files in the Voyeur directory can be read with a text editor, and even edited.  You can't make a new game by doing this, but it does
allow you to "cheat" and read the cutscenes outside of the game.
Score: 6

Entertainment Factor:
Voyeur is one of those early AIF games that never gets a lot of attention, and yet it is probably one of the more erotic and well written games of early
period of AIF.  Its subject isn't one that will appeal to all players, but the action scenes are written well enough that even a non fan of this particular
kink will probably perk up and take notice.

Focussing on the kink of mind control, this game allows you as the hero to control a young girl in her house and get her to do naughty and nasty things. 
Here you have a game that not only allows you to do that, but presents it in well written prose and exciting action.

Despite the fact that this game is extremely simple technically, and there's a major limit to the options you have, it's extremely entertaining to see what
you can get Kim to do next and what else she might explore with a little more nudging.  The long prose cutscenes you get when you succeed make it all worth it.
Score 8

-----------------------------------------------
The Last Word:
Voyeur is one of my favorite games of the early years.  While it isn't up to the technical standards of even games like X-trek, it manages to be extremely
entertaining despite that.  The only real flaws her are some writing gaffs and a lack of a save feature.  But they do nothing to keep this from being a fun,
if uncomplicated game.

Kastier's ranking: 7.3 out of 10


Reviews should be considered copyrighted by their respective authors.

 

Any donation would be much appreciated to help keep the site online and growing.
To help make your donation quicker and easier just click the "Donate" button and you
will be taken to the secure Paypal donation page.
    Home  |  About Me