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The Lost Children - The Adventures of Alaric
Blackmoon - Episode 5
Author: Larry Horsfield
Reviewed by rovarsson
It had been a long time since I ventured into Hecate, the land of Alaric Blackmoon. I was immediately drawn back in. I love the high-on-questing/low-on-magic setting. Alaric is a down-to-earth veteran who got appointed Duke for saving Hecate in the first game, Axe of Kolt . Since then he has been roaming the lands to help his people where he can.
In The Lost Children the children of Hecate are being kidnapped by the trolls, who are normally friendly commercial partners. Might there be some magical coercion behind their changed behavior?
The story of The Lost Children is standard but great fun. Alaric goes on a straightforward, unironic quest to save the missing children, solving problems and puzzles on his way. The first area, west of the Fireheart Mountains, involves two fetch-quests. One is particularly weird/hilarious. The mother of one of the missing children has information Alaric needs, but she demands that he fix her leaking roof first. The fact that she’s an Elf who knows through a psychic connection that her son is alive and well might help explain her warped priorities, but still…
The puzzles here range from the very simple find-object-use-object kind to more elaborate obstacles where our hero must obtain the right information first and go through a multi-step plan to get what he needs.
It is during one of these fetch-quests that the player encounters a magnificent puzzle where they have to take stock of their inventory, the geography of multiple locations and make a mental leap that would come natural for a playing child. The moment it clicks is fantastic. ()
The area east of the mountains offers a whole other set of obstacles. Here Alaric comes face to face with the trolls and must find ways to deceive, kill or in some other way go around them. There is certainly some learn-by-dying involved in the endgame, where the player has to figure out which steps to take and then restore and execute those steps in as few moves as possible, or else be caught by trolls or pulverized by wizard-fire. In a game as proudly oldschool as this one, I had not one bit of a problem with that.
The problems with The Lost Children mostly lie in a lack of gatekeeping between the two areas. It is exceedingly easy to move through the tunnels under the Fireheart Mountains to the valley of the trolls from which there is no return, and only then notice that you lack a necessary object to kill the ogre.
Indeed, there are many, many ways to get the game into walking-dead terrain. Too many. That’s a shame, because the good oldschool features (I learned to like a well-thought-through try-die-repeat puzzle) of the game threaten to be buried under the frustration that comes with too many restores and lack of clues and guidance.
I enjoyed playing through this game with a massive amount of hints and explicit help. Without that, I would recommend playing another Alaric Blackmoon-game like Die Feuerfaust instead.
Reviewed by Denk
The Lost Children is the fifth and last game in the
Alaric Blackmoon series. It is somewhat smaller than previous episodes but the
high quality is the same as previous episodes and the game has the same
implemented commands such as VOCAB (list of words understood by the game) and
HALL (Hall of fame for those who manage to complete the game).
First I must mention that I was a playtester for this game. Still I enjoyed the game very much.
In this game Alaric must investigate the disappearance of several children in Hecate where Alaric is duke. The investigation leads to a megalith with a magical gateway, which leads to another place far from Hecate. Alaric goes through this gateway in the prologue and once on the other side, the game begins.
Without revealing too much of the story, Alaric must investigate this new area, where he will befriend some characters and he will need to equip himself for the final encounter with those responsible for the lost children. And hopefully he will save the children in the end.
The game has the same feel and appearance as previous Alaric Blackmoon games, and still its own personal touch. Though it is still important to search and examine things, this game has less emphasis on looking under and behind objects. Instead conversation is quite important, at least with some characters. It is important to ask many questions to some characters, not just asking ABOUT topics but also asking FOR objects. Of course, there are many traditional puzzles as well.
This game is really good - as usual for Alaric Blackmoon games - but also tough in forgiveness. Throughout the game you will have to choose how you spend your money before the shops close. So choose wisely and save often.
All in all another Alaric Blackmoon game I highly recommend.
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