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Cut the Red Wire! No, the Blue Wire!
Author: David Whyld
Jacqueline A. Lott
Cut the Red Wire! No, the Blue Wire! is of the one turn game genre. It's short, and could have used with a bit more deviation in responses, but in truth had it been randomized too much the player might spin their wheels even more than they already do. Basically, I thought this was frustrating and unsolvable and was cursing David for writing a game with a show-stopping bug... until I realized that it was written just as he'd intended it. When you *do* win, especially after the frustration, it's quite satisfying. Clever (if quick) work, Mr. Whyld.
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This game doesn't offer much in encouragement, creating a lot of frustration, but it is fun and well-written, and the (singular) puzzle is solvable.
Try anything you can think of for a potentially funny response, but expect a tough time actually solving this one; you'll have to think outside the box.
This is a very short game with some quite amusing responses in David's usual witty style. I played it for a bit, got blown up numerous times, gave up as you only have one move to input the correct command and I could not work out what it was.
I have to say that, knowing David's preference for ADRIFT 4, I assumed that he had written using that and so I ran the game using the ADRIFT 4 Runner.
I then ran the game using the ADRIFT 5 runner and to my great surprise a character called Stacy was listed after the location text. As this character was not there when I ran the game in the ADRIFT 4 runner, I must therefore assume that David used ADRIFT 5 to write this little ditty.
The line breaks are in need of attention but that's just me being picky. All in all an amusing but frustrating five minutes worth.
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