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The Home of Otter Interactive Fiction

Axe of Kolt
Author: Larry Horsfield
Date: 2015
ADRIFT 5


Reviewed by Rovarsson

This is cliché fantasy galore and it's great!
Step one: set expectations to sorcerers, dwarves, a magic axe and all that.
Step two: don your Hero-attire and rush in!
Step three: be stopped in your tracks by this or that puzzle that is cleverer than you thought, wander through a forest searching for poultry, witness a demonic sacrifice...

It's good fun and the Hero of the day should count his blessings that you're the one guiding him because there's a few hard and complex puzzles. (Heroes aren't all that bright in the noggin, you know).
It's also fantastically long. This is one to sink your teeth into. Clear an hour a day in your schedule for a month to play this. You might get to the end by then.

AoK does show its age: some non-interactive forest-locations all alike, lots of death, some learn by trial-and-death, timed sequences. I didn't mind any of that because: fun!

In the end, it's a great straightforward fantasy romp that had me tied to the screen for some weeks.

A Should-Play!


Reviewed by Denk

The Axe of Kolt is what text adventures is all about. Set in a standard fantasy setting with wizards, dwarfs, witches etc., the game is huge but divided into four parts so that it never become unmanageable. Though the built-in map cannot be attributed to the author (it is a standard feature of ADRIFT games), it adds significantly to the playability of such a large game, which boasts a little more than 200 locations. (NB: The online game does not provide the same map functionality as the downloadable versions.)

The writing does the job, creating an exciting atmosphere. The systematic use of text colors adds to this. The game is tough though. Everything should be examined and searched. The puzzles range from easy to hard, and most puzzles are fair, though there were one or two puzzles, which were a bit farfetched near the end. Luckily the implementation is good and there is a VOCAB command for each part, inspiring the player when stuck with a list of relevant verbs. If everything fails the player can send an e-mail to the author (provided when typing help). All in all, this game is a very rewarding experience and reaches the five star rating.

For anyone who likes puzzle-heavy old-school text adventures, this is highly recommended.


Reviewed by Po. Prune

The game is well written and Lazzah has managed to create a great atmosphere. It's a big (huge) game so you'll need patience and a lot of time which could be seen as a drawback in these busy days of time. The puzzles are fair but demands that you think a little :-) This is not a game you finish while sipping your afternoon tea.

This is a review section and should not turn into a discussion forum but I feel in all fairness to Lazzah and his game I need to comment on BloetranTheGood review:

Regarding the colour I can only assume that he has played the online version. I downloaded the Blorb and there the options page clearly states that the game should be played "Cyan on Black"


 

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